Author Archives: castever

The Humble Indie Bundle 5

I bought the Humble Indie Bundle 5 this week.  I have actually bought the last three and have always been satisfied, but this one has me excited like never before.  The selection is awesome: Bastion, Psychonaughts, LIMBO, Amnesia, Superbrothers: S&W EP.

I really like LIMBO.  It is an interesting in a good way game.  I’ll probably post more about that later.

I tried Psychonauts and besides the movie in the beginning it looks like a promising game.  I know. I know.  Everyone loves it.  I’m withholding judgment for now.

My favorite game of all is hands down Bastion.  I’m not exactly sure what it is: maybe the art, maybe the game play, EVERYTHING.  It is one of the best games I have ever played.  The folks over at Supergiant Games nailed it!

I want to do some follow up posts analyzing the game design and what I think works.  For instance, I really like how the game gives the player a new skill then immediately allows them to use it in a pertinent way.

More later.  For now go get the Humble Indie Bundle 5.


New Game Update

BlueLid labs made another blog post about the next upcoming game about a cat named Nox. Check it out.

Nox Update


BlueLid Labs

BlueLid Labs has a new blog for their game and mobile app development. Hop over there and check it out!

bluelidlabs.blogspot.com

They have a new game coming up soon!


Bubble Bounty

We made and released a new game on iOS devices (iPad, iPod, iPhone) called Bubble Bounty.  It’s a fun puzzle game I think you’ll enjoy. The point is to collect treasure using bubbles under the ocean.  It’s really quite fun!

Bubble Bounty


NME

Started playing with NME for crossplatform game development. I have successfully built for android, iOS, mac, flash, and windows. This is awesome!

[UPDATE] and now html5.  even cooler


CSS3 Corners

A while a go a wrote about Nifty Corners Cube, which is a nice piece of javascript, but with the advent of CSS3, rounding corners of your elements is extremely simple.

My Div

And all I did was:

<div style="background-color: #ff0000; color: white; width: 100px; height: 100px; border-radius: 10px;">My Div</div>

Check out this to see some more examples. I am not a graphic designer by any stretch of the imagination, but I enjoy discovering new things, and this is just cool to me. I will be exploring more of CSS3 and HTML 5, especially in the realm of game development.


Not forgotten

I have so many game ideas in my head and I want to do them all.  Currently, I am making a game for BlueLid Labs. (follow them on twitter @BlueLidLabs)  That game, though I cannot divulge anything about it, is going to be awesome!  I am having a lot of fun creating that one. 

So for my own personal hobby game project (when I have time) will be a simple game, a nice platformer in the tradition of Mario Brothers where you get to explore a new world, kick the butts of bad guys, and have a good ole time.  It will be kid friendly.  It will be a good time.  More updates later and perhaps a sneak peak demo.

 


Android

Last night I created and deployed my very first Android application.  Ok you can’t really call it an application and you can’t really say it is deployed.  I simply took the default project, modified the text (what it says, how it looks) and uploaded it to my wife’s phone (I have an iPhone – which btw I develop for that too check it out here).  But, hey!  it was a lot of fun and I am looking forward to doing much, much more.

 


Zoodle Pad Launch

The company I work for, BlueLid Technologies, has just released version 1.1.0 of Zoodle Pad for iPhone, iPod Touch, and iPad.  It is a drawing app that lets you explore with colors. And it’s FREE!

“Experience the drawing fun of Zoodle Pad! Adjust the speed, width, color, and direction of your line using simple gestures to create your Zoodle masterpiece. Record your creative process and share your artistic journey with friends using the included record and playback features.”

Zoodle Pad

iPhone screenshot

Check it out!

iTunes

Facebook


Game On Hold But Efforts Will Continue Shortly

Game making has been on hold for awhile fo a number of reasons.

 

1. I have a real job.

2. We added a child to the family.

 

So game making has been on the very back burner, but hopefully I will be able to find some room to move it up a little closer to the front.

 

-Management


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